Matte holdout shader

asMatte

A matte holdout shader allowing the user to specify an arbitrary color and matte opacity.


Parameters


Surface Parameters

Color
The input material to pass-through for non-camera rays.

Note

Most materials have their own matte controls, however the user might wish to blend materials, with for instance, the asBlendShader node, and for such it might be preferable to set this matte node at the root of the shader graph.


Matte Parameters

Enable Matte
Checkbox that toggles matte holdouts on or off.
Matte Color
The color for the matte, only visible for camera rays.
Matte Opacity
The opacity value written to the alpha channel.

Outputs

Output Color
The pass-through closure output.
Output Matte Opacity
The matte holdout.

Screenshots


References