Plastic BSDF

asPlastic

A physically correct plastic shader, stacking a specular term on top of a diffuse substrate.


Parameters


Diffuse Parameters

Diffuse Color
The diffuse color.
Diffuse Weight
A scaling factor for the diffuse BRDF.
Scattering
The scattering amount for the diffuse term. Full scattering will take into account all the events in the specular term, while a value of 0 will disable them.

Specular Parameters

Specular Color
The specular color.
Specular Weight
A scaling factor for the specular BRDF.
Index of Refraction
The index of refraction for the (dielectric [1]) Fresnel term.
Specular Roughness
The apparent surface roughness, with a value near 0 producing sharp highlights, and a value of 1.0 producing soft diffuse like highlights.

Note

As specular roughness values increase, there is energy loss due to the lack of multiple scattering [Heitz:2016:MMB:2897824.2925943]. Appleseed however does compensate for this energy loss.


Bump Parameters

Bump Normal
The unit length world space normal of the bumped surface.

Matte Opacity Parameters

Enable Matte Opacity
Parameter that toggles matte holdouts.
Matte Opacity
Matte opacity scaling factor.
Matte Opacity Color
Holdout color.

Advanced Parameters

Ray Depth
The maximum ray depth a ray is allowed to bounce before being terminated.

Outputs

Output Color
The plastic BRDF output color.
Output Matte Opacity
The matte holdout.

Screenshots


Footnotes

[1]Dielectric is a material which is an electric insulator, the opposite of conductors which as the name says, conducts electricity. See this page on dielectric materials for more details. In terms of look development an accepted simplification is that dielectrics have white or non-tinted specular highlights, while conductors have tinted or coloured specular highlights.
[2]The microfacet distribution function is a function that describes statistically the microscopic shape of the surface’s as a distribution of microfacet orientations. See the this page on the normal distribution function (NDF), and this page on specular highlights for more details.

References

[HHdEonD16]Eric Heitz, Johannes Hanika, Eugene d’Eon, and Carsten Dachsbacher. Multiple-scattering microfacet bsdfs with the smith model. ACM Trans. Graph., 35(4):58:1–58:14, jul 2016. URL: http://doi.acm.org/10.1145/2897824.2925943, doi:10.1145/2897824.2925943.