asMatte¶
A matte holdout shader allowing the user to specify an arbitrary color and matte opacity.
Parameters¶
Surface Parameters¶
- Color
- The input material to pass-through for non-camera rays.
Note
Most materials have their own matte controls, however the user might wish to blend materials, with for instance, the asBlendShader node, and for such it might be preferable to set this matte node at the root of the shader graph.
Matte Parameters¶
- Enable Matte
- Checkbox that toggles matte holdouts on or off.
- Matte Color
- The color for the matte, only visible for camera rays.
- Matte Opacity
- The opacity value written to the alpha channel.