asAttributes¶
A node that exposes to the user the general attributes specified in OSL [1] and the appleseed renderer specific attributes.
Parameters¶
This node has no input parameters.
Outputs¶
- Assembly Instance ID
- An integer value containing the ID of an assembly [2] instance.
- Assembly Instance Name
- A string containing the name of the assembly instance.
- Assembly Name
- A string containing the name of the assembly.
- Camera Clip Far
- The farthest camera clipping plane.
- Camera Clip Near
- The nearest camera clipping plane.
- Camera FOV
- The camera Field Of View [3].
- Camera Pixel Aspect
- The camera pixel aspect.
- Camera Projection
- The camera projection.
- Camera Resolution X
- The camera X resolution.
- Camera Resolution Y
- The camera Y resolution.
- Screen Window X Max
- The screen window x maximum value.
- Screen Window X Min
- The screen window x minimum value.
- Screen Window Y Max
- The screen window y maximum value.
- Screen Window Y Min
- The screen window y minimum value.
- Shutter Close Time
- The shutter closing time.
- Shutter Open Time
- The shutter opening time.
- Object Instance ID
- An integer containing an object instance’s ID.
- Object Instance Index
- An integer containing an object instance’s index.
- Object Instance Name
- A string containing the object instance’s name.
- Object Name
- A string containing an object’s name.
- Ray Differentials
- An boolean denoting if the path being traced has ray differentials.
- Ray Depth
- A integer denoting the present ray depth.
- Ray IOR
- The absolute index of refraction of the medium the present ray is travelling in. This is affected by nested dielectrics [ND.2002.10487555].
- Ray Length
- The current path’s length.
Footnotes
[1] | OSL or Open Shading Language. |
[2] | See appleseed’s wiki entry for assemblies concepts and procedural assemblies. |
[3] | See field of view wikipedia page <https://en.wikipedia.org/wiki/Field_of_view> for more details. |
References
[SB02] | Charles M. Schmidt and Brian Budge. Simple nested dielectrics in ray traced images. Journal of Graphics Tools, 7(2):1–8, 2002. URL: https://doi.org/10.1080/10867651.2002.10487555, arXiv:https://doi.org/10.1080/10867651.2002.10487555, doi:10.1080/10867651.2002.10487555. |